Configure Your Modular Synthesizer
There is no single ‘right’ modular synthesizer. A good system is one you understand and actually patch. This page walks from the smallest playable setup up to large performance systems, shows how to plan a rack with ModularGrid, explains the difference between analog, digital and hybrid modules, and shows why a semi-modular synth is often the easiest way in. New to the terms? Read Getting Started with Modular first.
The three numbers that decide everything
Before you choose a single module, know these three numbers for your case and every module you plan:
- Width (HP). 1 HP is 5.08 mm. A row in a typical case is 84 HP or 104 HP wide. Add up the module widths and leave some space free.
- Depth (mm). Skiffs and shallow cases often fit modules of only 25–40 mm. Check the module depth, including the power cable, against your case.
- Power (mA). Every module draws current from the +12V, −12V and sometimes +5V rails. Total each rail separately and stay below about 75–80% of what your power supply delivers.
Building your own case? See Building a Eurorack Case and Powering your case with the RT-65B.
System sizes: from one voice to a full instrument
1. The minimal voice (one row, about 60–84 HP)
The smallest system that still feels like a complete instrument. It makes one sound at a time, but you learn every building block:
- Something to play it: a MIDI-to-CV interface (keyboard or DAW) or a simple sequencer.
- VCO: the sound source.
- VCF: shapes the tone.
- Envelope + VCA: make notes start and stop.
- LFO: slow movement (vibrato, filter sweeps).
- Utilities: a mult and an attenuator, which you will use more than you expect.
- Output: brings the Eurorack level down to line level for your mixer or audio interface.
Leave 15–25% of the row empty. The next module you want is never the one you planned.
2. The complete voice (two rows, 84 HP)
The second row turns a single voice into something that plays itself:
- A second oscillator and a mixer for detuned, thicker sounds, or for using one VCO to modulate the other (FM).
- A sequencer and clock divider so patterns run without a keyboard.
- A quantizer so random or LFO voltages land on musical notes.
- Sample & hold or random for evolving patches.
- One effect, often a delay, to give the voice space.
This is the size where most people discover what kind of music they want to make with modular. That makes it the right moment to plan your next step in ModularGrid (see below) before buying more.
3. Two voices and drums (two rows, 104 HP)
Now the case can play a bass line, a melody and a beat together. Typical additions:
- A second filter and VCA path, so each voice has its own sound.
- Percussion modules: kick, snare and hi-hat voices, or one multi-drum module.
- A sequencer with several tracks, plus a central clock.
- A stereo mixer and a reverb to glue everything together.
At this size, the power supply becomes important. Add up the +12V current carefully: digital modules and drum voices often draw a lot. Our guide to the RT-65B and bus boards shows how to calculate it.
4. Performance and studio systems (three rows or more)
Large systems (3U × 3 rows, 6U × 2, or several cases) are less about having ‘more’ and more about flexibility:
- Complex oscillators, wavefolders and low-pass gates for West Coast sounds (see Patching Techniques).
- Function generators, logic and matrix mixers to create relationships between voices instead of just more voices.
- Samplers, granular processors and stereo effects.
- MIDI/USB interfaces to sync with a DAW or drum machine.
Large cases need more planning: several power supplies or zones, careful cable routing, and a layout where the modules you touch most sit closest to you. Many experienced users also split one large system into two smaller ‘themed’ cases that each tell a clear musical story.
Worked example: planning an 84 HP rack
A complete, playable voice with modulation, built in one 84 HP row and powered by one RT-65B. Module widths and power are typical values for each type.
| Position | Module | HP | +12V | −12V | Why here |
|---|---|---|---|---|---|
| 1 | MIDI-to-CV | 4 | 50 | 10 | Inputs on the far left |
| 2 | VCO 1 (analog) | 12 | 60 | 50 | Sound sources next to the pitch CV |
| 3 | VCO 2 (analog or digital) | 10 | 60 | 50 | For detuning, FM or a second voice |
| 4 | Mixer | 6 | 30 | 30 | Combines the oscillators before the filter |
| 5 | VCF | 10 | 40 | 40 | The centre of the row: easy to reach |
| 6 | Dual VCA | 8 | 30 | 30 | Right after the filter |
| 7 | Dual envelope | 8 | 40 | 20 | Next to the VCA and filter it controls |
| 8 | LFO | 6 | 30 | 20 | Modulation sources together |
| 9 | Attenuverters | 6 | 15 | 15 | Scale modulation before it reaches its target |
| 10 | Mult | 2 | 0 | 0 | Passive; no power needed |
| 11 | Output module | 6 | 40 | 30 | Far right, near your mixer or audio interface |
| Total | 78 | 395 | 295 | 6 HP free; −12V at 59% of the RT-65B's 500 mA |
Left to right, the signal flows from notes to sound to output, so most cables stay short. The 6 HP left over is room for one more utility, such as a quantizer or a second mult.
The easy start: a semi-modular synth
A semi-modular synth is a complete synthesizer with the most important connections already made inside (normalled). It makes sound the moment you switch it on, without a single cable. The patch bay lets you override those connections, so you learn modular patching step by step.
Why it is such a good first step:
- No dead ends. Pull out all cables and you are back to a working sound.
- Fixed cost. You get oscillator, filter, envelope, VCA and often a sequencer for the price of two or three modules.
- It grows with you. Its patch points connect directly to Eurorack modules with standard 3.5 mm patch cables. Several models (like the Moog Mother-32 and DFAM and the Arturia MiniBrute 2S) can also be removed from their case and mounted in a Eurorack rack.
How to expand: start with a small skiff (for example 60–84 HP) next to your semi-modular. First add modulation (an extra LFO and envelope), then a VCA and a mult, then an effect. Each module now has an instant job, because the semi-modular provides the voice.
Good semi-modular starter synths
Moog Mother-32 – Classic analog East Coast mono synth with a Moog ladder filter, 32 patch points and a built-in 32-step sequencer. 60 HP, so it also fits in Eurorack.
Moog DFAM (Drummer From Another Mother) – Analog percussion synth with an 8-step sequencer. It pairs perfectly with the Mother-32: the two can be patched together and stacked into a two-tier rack.
The DFAM produces kicks, toms, metallic hits and strange bleeps. Patching its envelopes and sequencer outputs into a Mother-32, or into your first modules, is a great lesson in how modulation and sequencing work.
Arturia MiniBrute 2S – Analog mono synth with 48 patch points and a 3-track, 64-step sequencer instead of a keyboard. Very powerful for its price, and it can be mounted in Arturia’s RackBrute Eurorack case to grow into a full system.
Intellijel Cascadia – A deep, larger semi-modular that combines East and West Coast ideas (wavefolder, low-pass gate, through-zero FM). Great if you already know you want a big system, but more to learn than the others.
Make Noise 0-Coast – A compact synth that mixes East and West Coast synthesis. A popular first instrument for many years; check current availability, as Make Noise has been updating its line-up.
Cre8audio East Beast – A budget-friendly East Coast semi-modular (40 HP when removed from its case). Often sold out, but worth looking for second-hand.
Analog, digital or hybrid modules?
All three speak the same language of voltages and gates, so you can mix them freely in one case. What differs is how they make or process the signal inside.
| Analog | Digital | Hybrid | |
|---|---|---|---|
| What it is | The sound is made by transistors, op-amps such as the TL074 and analog chips such as the Alfa AS33xx series. | A microcontroller or DSP (such as an STM32) calculates the sound in software. | An analog signal path with digital control, or a digital oscillator with an analog filter or VCA. |
| Pros | Warm, ‘alive’ character with slight drift; instant response with no latency; one knob = one function; usually easy to repair and great to DIY. | Huge range of sounds in little HP (samplers, granular, reverb, multi-mode oscillators); presets and recall; firmware updates add features; perfect tuning. | Analog character with digital precision or recall; e.g. a stable digitally controlled oscillator through an analog filter. |
| Cons | Takes more HP per function; oscillators drift and need warming up and tuning; complex functions are expensive. | Menus and screens can slow you down; can sound ‘clean’ or show aliasing; often a higher +12V/+5V current draw; depends on firmware support. | Can combine the complexity of both; harder to repair or DIY-build. |
| Typical use | VCOs, filters, VCAs, envelopes, percussion. | Sequencers, samplers, effects, quantizers, multi-function utilities. | Oscillators with digital tuning, complex sequencers driving analog voices. |
Practical advice: use analog where you want character and hands-on control (filters, VCAs, core oscillators), and digital where it saves space or does something analog can’t (sequencing, effects, sampling). DIY builders often start with analog kits; digital DIY modules usually need SMD soldering and programming with an ST-Link programmer or USBasp programmer.
Planning with ModularGrid
ModularGrid is a free online rack planner and module database for Eurorack and other formats. You choose a case (or create a custom one for a DIY case) and drag modules into it. ModularGrid then calculates for you:
- HP used and HP free per row;
- total power draw on +12V, −12V and +5V, compared to your power supply;
- module depth, so you can spot modules that won’t fit a shallow case;
- an estimated total price.
Every module has a page with its specs, a manual link and user photos, and you can browse thousands of public racks from other users for inspiration.
When to use it
- Before your first purchase. Build your dream system virtually, then remove modules until it fits your budget and case.
- Before every new module. Check that the HP, depth and power still work. This is the best protection against an overloaded power supply.
- When rearranging. Try new layouts virtually before unscrewing anything: put related modules side by side so patch cables stay short, keep the sequencer and controls within easy reach, and keep audio outputs near your mixer side.
- When planning a DIY case. Create a custom case with your own row widths and power supply values (for example the MEAN WELL RT-65B) so the totals match your build.
- When selling or trading. Share a link to your rack so others see exactly what you have.
Tips
- Power and depth values are often entered by users. Check the manufacturer’s manual before trusting a tight power budget.
- Save several versions of your rack to compare ideas side by side.
- Search public racks by module name to see how other people combine it.
Step by step on ModularGrid
- Create a free account and choose "New Rack". Pick Eurorack.
- Choose a commercial case, or define your own: the number of rows and the HP per row of your DIY case.
- Enter your power supply values (for an RT-65B: 2800 mA on +12V, 500 mA on −12V, 5000 mA on +5V) so the power bar is accurate.
- Search modules by name or function and drag them into the rack.
- Check the bars under the rack: HP used, power per rail, depth and price.
- Save versions ("Plan A", "Plan B") and share the link to ask for advice.
Advised systems
These are recipes rather than shopping lists. The module types matter more than the brands; ModularGrid helps you find options that fit your budget. All four fit in 84–104 HP over two rows.
| System | Core modules | Why it works |
|---|---|---|
| Classic East Coast mono synth | MIDI-CV, 2 VCOs, mixer, 24 dB low-pass filter, 2 ADSR envelopes, VCA, LFO, delay | Familiar subtractive sound; great for bass and leads with a keyboard or DAW. |
| West Coast / generative | Complex oscillator, wavefolder, 2 low-pass gates, function generator, random source, quantizer, clock divider, reverb | Plays itself: random and function generators create evolving melodies and plucky, organic tones. |
| Techno percussion | Clock/trigger sequencer, kick, snare, hi-hat, a sample player, VCAs, LFO, stereo mixer, distortion | A drum machine you can patch: modulate every hit, add swing and ratchets. |
| Ambient texture | Sampler or granular processor, 1–2 oscillators, filter, slow LFOs, envelope follower, stereo VCA/mixer, reverb, delay | Long, slowly changing sounds; also great for processing external audio such as guitar or field recordings. |
The utilities people forget
Utilities do not make sound themselves, but without them even a large system feels limited. Check whether your rack has:
| Utility | What it solves |
|---|---|
| Mults (buffered for pitch) | Sending one signal to several places |
| Attenuators / attenuverters | Too much modulation; inverting an envelope or LFO |
| Mixers (audio and CV) | Combining oscillators, or adding two modulation sources |
| Extra VCAs | Controlling the amount of modulation, not only the volume |
| Offset / precision voltage | Shifting a signal up or down, transposing a sequence |
| Logic and clock dividers | Rhythms from one clock; combining gates |
| Quantizer | Keeping random or LFO pitch in a musical scale |
| Output module | Bringing Eurorack levels down to line level for your mixer or headphones |
Layout ergonomics
- Signal flow from left to right: controllers and sources on the left, processing in the middle, outputs on the right.
- Keep partners together: the VCA next to its envelope, the filter next to its modulation, so cables stay short.
- Outputs near the edge: keep the output module on the side where your mixer or audio interface is.
- Leave a few HP free in each row for later, and use blank panels until you fill them.
- Heat: in a closed case, keep warm digital modules away from the power supply and leave some room for air to move.
Where do the hands-on modules go: top or bottom?
In a case with two or more rows, there are two schools of thought for the modules you touch most: sequencers, trigger sequencers, mute switches, mixers and manual gates. Both work; pick the one that fits how you play.
Performance row on top
Sequencer, filter and mixer in the top row; sound sources and utilities below.
- Cables hang down, away from the knobs you play.
- The controls are at eye level in an upright or wall-mounted case.
- Works well for studio patching, where you change cables more than you perform.
Performance row at the bottom
Sequencers, trigger sequencers, mute switches and mixers in the bottom row, closest to you; set-and-forget modules higher up.
- The controls you reach for most are the shortest reach away, and you can rest your wrist on the edge of the case.
- You do not have to reach over (or through) cables to mute a track or change a step.
- Ideal for live playing and for a desktop case that tilts towards you.
- Keep cables to this row short and route them upwards, or use right-angle patch cables, so they do not hang over the controls.
Not sure yet? Lay it out both ways on ModularGrid or patch it in VCV Rack, and imagine playing a full set with it.
Build it yourself
Whatever size you choose, the case side is the same: Eurorack rails with threaded strips or sliding nuts and M3 screws, a MEAN WELL RT-65B power supply, bus boards with spacers, Eurorack ribbon cables and a handful of patch cables. Start with Building a Eurorack Case, then How to Solder if you want to build modules too.
Tip: buy your case one size bigger than you think you need. Nearly everyone outgrows their first case within a year, and an empty space is far cheaper than a second case.
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